These can cause performance issues in busy areas obviously. Shadows on players: low = blob shadow, medium = HQ shadows, high = will show HQ shadows and will add things such as extra shadows when mounted. If you put it on high it makes a big difference (test it in starter cities), however it's still disabled in some zones and ignores the setting (meri mountains skybox for example). This is purely for skybox textures, clouds, some light glows etc. #Clipping effect race racerender modsSince I use some mods I have this around the mid point, if you use more you want it lower and if you have none you can set it as high as you want. Impact probably depends on the strength of your hardware. This is good most of the time, however with some big mods it can lead to hitching issues when you come across new stuff, as the game creates these mipmaps on the fly. Mip Mapping basically reduces shimmer, it creates smaller versions of all the textures you come across on the fly to swap to as you move away from objects. #Clipping effect race racerender updateThe effect looks different based on the time of day, the light effect is too white and harsh (almost looks like frost), it won't work with many HD mods since many modders don't update bump maps, it's broken on some maps (quifim for example you can see seam lines when using bump mapping), it uses more system resources. So for instance if you goto Mhaura or Rabao in the morning or evening you can see wave effects in the sand (to signify the low sun causing mini shadows on sand curves) and more definition on the cliff walls during the mid day. The way it seems to work here is that when you activate it, a new invisible light source is turned on and depending on the time of day it adds highlights and depression effects to certain areas depending where the sun is supposed to be. In theory this should be good, it's supposed to add extra raised and recessed areas to flat textures. This only works on zone textures, nothing else. Writing this since nobody really seems to have written anything much on them, aside from the XIwiki page which isn't that detailed. Bump Mapping (Enhanced Shading in new config)and Mip Mapping (2d mapping) on FFXI and if you should use them.
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